All work was made in various software, from 2D concept to 3D model. Also, included here are some art pieces completed by myself as well.
3D version of my logo, created in 3DS max.
Concept Art, Junk Gun
Junk Gun 3D Texture/Render in Substance Painter, Modeled in 3DS Max/ ZBrush
Concept Art, Junk Pactor
Junk Pactor 3D Texture/Render in Substance Painter, Modeled in 3DS Max/ ZBrush
Concept Art, Junk Totem
Junk Totem 3D Texture/Render in Substance Painter, Modeled in 3DS Max/ ZBrush
Concept Art, Character : Achlys
Character : Achlys 3D Render in 3DS Max, Modeled in 3DS Max/ ZBrush_ Textured in Substance Painter
Prop Still Life, Modeled/ Textured/ Rendered in Maya
"House of Escher_1" Modeled/ Textured/ Rendered in Maya
"House of Escher_2" Modeled/ Textured/ Rendered in Maya
"Goku_1" Modeled in 3DS Max/ZBrush, Textured with Photoshop/ Rendered in 3DS Max
"Goku_2" Modeled in 3DS Max/ZBrush, Textured with Photoshop/ Rendered in 3DS Max
Original Artwork, Sketchbook Pro/ Photoshop
Junk Knife 3D Texture/Render in Substance Painter, Modeled in 3DS Max
Junk Light 3D Texture/Render in Substance Painter, Modeled in 3DS Max
Junk Manual 3D Texture/Render in Substance Painter, Modeled in 3DS Max
Junk Rock 3D Texture/Render in Substance Painter, Modeled in 3DS Max
Junk Cabinet_1 3D Texture/Render in Substance Painter, Modeled in 3DS Max
Junk Suitcase 3D Texture/Render in Substance Painter, Modeled in 3DS Max
Junk Cabinet_2 3D Texture/Render in Substance Painter, Modeled in 3DS Max
Junk Workbench 3D Texture/Render in Substance Painter, Modeled in 3DS Max
Scene with Assets in Unity_1
Scene with Assets in Unity_2
Scene with Assets in Unity_3